3D version of a 2D image

You work as a C++ and OpenGL 3D graphics developer for Triangle & Cube Studios. This company designs 3D worlds for clients and customizes them based on the varied needs presented by each particular client.

In this professional landscape, the demand for computational graphics and visualizations is continually growing. Your clients may come from the games industry looking for graphics and animations, the healthcare industry for medical visualizations, the entertainment industry for computer-generated imagery (CGI) and visual effects, business industries for 3D printing to create physical objects for applied real-world problem solving, and much more. When you are assigned one of these types of projects, you become responsible for writing code in OpenGL to create objects, apply texture, apply light, render, and control virtual environments relative to a virtual camera.

Your current project with Triangle & Cube Studios is to recreate a 3D version of a 2D image that you have been given by a client. Your client will later be 3D printing this to use as a preliminary concept for their business, so they only need you to create a simple approximation using a few basic shapes.

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