• The lifecycle for new drug development
• Intellectual property rights and incentives for innovation
• Trends in pharmaceutical pricing
• Policies to reduce prescription drug costs
• What is the trade-off between monopoly pricing and innovation in new drug development.
• What are the drivers of rising prescription drug costs?
• What are potential policy solutions to reduce prescription drug spending?
Select an article from those listed under your topic as your main reference paper which you will summarize for your project
Support the theories/ideas/findings in your main reference paper with at least two additional articles from the listed articles/blog posts
Address these issues in your paper
(1) What is the research question or objective being considered?
(2) What is the underlying economic model or framework motivating the question or issue being investigated?
(3) What data and methods are used to analyze the question or issue?
(4) What are the key findings or take-away points of the analysis? How would you extend this study?
(5) What are the implications of this study for the health sector / how is this research connected to the theories/topics in health economics
for device management software to be installed on pupils’ private devices which raises ethical issues. We are also seeing a backlash against phones in school full stop – as demonstrated in France last year. Their banning of phones in schools has widespread support as concerns about children’s exposure to screen time is fuelled by the media and some experts in the field of Neuroscience. In summary – for de-centralised education systems the next three to five years will see: 1. A continuing move towards self-aware students and teachers who understand their own approach to learning, and who will plan and develop their own personalised curricula. 2. A move from large all-encompassing teaching systems towards Playlist Learning, whereby students and teachers will build their own set of personalised tools from curated libraries of apps 3. Technology ceasing to be centre stage in teaching and learning and becoming part of a blended learning approach combining experiential, social interaction and technology. 4. Student devices in the classroom will continue to be a contentious issue. However, there is a need for simple and robust devices that can be used and when the lesson demands. Outside the classroom personal devices will have an increasingly important role to play in playlist and self-aware learning. 5. Assessment will move away from examinations, tests and certificates towards portfolios and peer validated competence playlists (the model that’s used by LinkedIn). Disruptors There are a number of disruptors that will strongly influence education and education technology over the next few years. Neuroscience Modern neuroscience is still very young but is having a significant impact on educational thinking, mainly because of the wow factor. While it is giving us new insights into the learning process, we have to be careful simply because many of its findings are still conjectural. It is also a two-edged sword as people with anti-technology agendas are using it to promote their arguments. Over the coming three to five years we will see new discoveries, the refining and/or rejection of theories, and the need to make sure that education technology engages with the field in a mutually beneficial way. The key findings that are significant from a technology point of view are as follows: 1. The optimum experiences through which the brain learns are more in tune with gaming than formal education. Repeated trial and error with constant failure, short tasks and rewards, multi-sensory inp>GET ANSWER