Measuring progress and requirements in a project can be completed through performance testing. As you review the results, it leads to ways to maintain the project progress. In this week’s assignment you will develop requirements that need measurable results through performance testing. Review the scenario and complete the activity below.
The Recreation and Wellness Intranet Project team is working hard to ensure that the new system they develop meets expectations. The team has a detailed scope statement, but the project manager, Tony Prince, wants to make sure they’re not forgetting requirements that might affect how people view the quality of the project. He knows that the project’s sponsor and other senior managers are most concerned with getting people to use the system, improve their health, and reduce healthcare costs. Users want the system to be user-friendly, informative, fun to use, and fast.
Complete the following in a Microsoft Word document.
Develop a list of 6 quality standards or requirements related to meeting the stakeholder expectations described in the Running Case.
Write a description of each requirement of at least 45 words each. For example, a requirement might be that 90 percent of employees have logged into the system within 2 weeks after the system rolls out.
Write an explanation of at least 175 words, based on the list of standards and requirements on how you will measure progress on meeting the requirements. For example, you might have employees log into the system as part of the training program and track who attends the training. You could also build a feature into the system to track usage by username, department, and other criteria. Support your answer with 1 credible source outside of the course materials.
Esperanto was an attempt at a universal language based in writing. The creator, Zamenhof, developed the language with the influence of the Romantic languages. (Citation) Esperanto still needed to be learned and so wasn’t universal, but considered the relationship and variations between existing languages to make it easier to learn and understand. Would designing a language from existing languages work better than designing one through commonality found within all humans? The differences could be too great between languages, and a textual language can be spoken and needs the knowledge of the sounds. A pictorial language is relying on how it is read, symbols representing things both literally and abstractly. Symbols can be understood more effectively with cultural associations, but in order for a universal language to function, these associations need to be everyones. However, the reader cannot rely on set information by the author, symbols need to be interpretative to allow for different cultures and change in society. For a symbol to be understood universally, it would need to hold associations for everyone through interpretation but allow for a cultural influence to change or alter the meaning and for it to still function. In the case of Isotype in Nigeria (Neurath.M, 2009), a house looks different to how Western Europeans would represent one. A symbol would be needed that is more ideographic than pictographic, to suggest a house rather than to represent a cultural style of a house. ‘Interpretation thus presupposes a discrepancy between the clear meaning of the text and the demands of (later) readers. It seeks to resolve that discrepancy.’ (Sontag.S, 1966. pg.3). Chapter 3: Designing for the World. Commonality through Evolution. The 1964 Japan Olympics were the first to implement pictograms for information communication and the visual identity of the event (fig.13). Katsumi Masaru created the icons for each event, designing them as neutral as possible so that every culture and gender felt represented. Within a visual language representation of the audience is integral to communication and understanding; in the case of universality we would need to represent everyone with symbols that represent things or elements that we all share or can understand with our individual associations. fig.13 1964 Japan Olympic Games pictograms (Katsumi.M, 1964) Otl Aicher designed the identity for the 1972 Munich Olympics with a developed approach to using pictograms and ideograms to communicate efficiently and effectively to the world (fig.14). Aicher’s pictograms were isometric and minimalistic, stripping away the things that make us different. They focus not only on representation, but are open to the readers identity and associations. Could there be a commonality between all humans and the way we see? Could this be used to design a pictorial language that would be correctly interpretative to all people? fig.14 1972 Munich Olympic Games pictograms (Aicher.O, 1972)>GET ANSWER