The videogame industry likes to boast of revenues that rival or surpass that of the film industry, but at the same time, game developers not only compete with film for the attention and dollars of their target demographics, but also imitate the blockbuster logic and development patterns of the film industry, as well as hiring film industry talent for interactive game studios. If digital culture emphasizes interactivity more than other audiovisual formations do, what are the consequences?

This group project will have you team up to research, present, and debate the most salient aspects of interactive entertainment. Documenting each of the three steps will earn your group academic credit in this class. Each step will take place partly in the 85C discussion sections and partly in between meetings. Each 85C discussion section will be divided into two groups for this project. Group 1 will research, present, and debate cinematic adaptations of games; group 2 will inversely research, present, and debate game adaptations of cinematic franchises.

Group 1 will consider (three or more) films based on a videogame:

to what extent do the films use (or deviate from) the game plot?
are their central characters essentially the same as those in the ludic model?
do the films successfully use key elements of the game in terms of sound, lighting, style, etc?
what seems to be gained or lost in the process of adaptation?
Group 2 will consider (three or more) games based on a film:

does the game have a clear narrative? what tasks must the player complete to succeed?
do the games have a central character you recognized from the cinematic model?
do these gameworlds resemble that of the films (consider lighting, sound, color, style, etc)?
what seems to be gained or lost in the process of adaptation?
The debates will try to hash out which seems to work better: game to film conversion, or film to game adaptation? What diegesis delivers more: a unified or a heterogeneous lore, a self-contained or an unbounded world? Do you argue in favor of a single narrative or of episodic construction, do you prefer identification with and cathexis onto a character, or distance from and commentary on characters? What criteria do cultural commentators seem to rely on in evaluating whether adaptations succeed in either direction? Always consider what you learned in class about action/adventure/strategy games, about interactivity, violence, sound, and animation in games, etc

Each group will use the week five discussion section to start researching the resources provided, and to prepare a persuasive presentation for the following week (but you will probably want to continue doing some of this work between meetings). Each ten-minute presentation in the week six discussion section will be debated with the other group; to make this possible, presentations need to be both very succinct and very well informed. Your group’s grade on this assignment depends on your preparation, presentation, and discussion performances, so make sure all members of your group contribute in ways the TA can recognize.

After your presentations and debates, each student needs to upload a brief document (use DOC or PDF format to upload to Canvas) that states your name and student ID#, picks one representative quote (a different one for each group member!) from one of the assigned readings (not from the listicles below but from the weekly assigned readings related to these topics), followed by one sentence explaining that quote in your own words, and one or two sentences providing your argument or spin on this quote and its importance.

Sample Solution

Sample solution

Dante Alighieri played a critical role in the literature world through his poem Divine Comedy that was written in the 14th century. The poem contains Inferno, Purgatorio, and Paradiso. The Inferno is a description of the nine circles of torment that are found on the earth. It depicts the realms of the people that have gone against the spiritual values and who, instead, have chosen bestial appetite, violence, or fraud and malice. The nine circles of hell are limbo, lust, gluttony, greed and wrath. Others are heresy, violence, fraud, and treachery. The purpose of this paper is to examine the Dante’s Inferno in the perspective of its portrayal of God’s image and the justification of hell. 

In this epic poem, God is portrayed as a super being guilty of multiple weaknesses including being egotistic, unjust, and hypocritical. Dante, in this poem, depicts God as being more human than divine by challenging God’s omnipotence. Additionally, the manner in which Dante describes Hell is in full contradiction to the morals of God as written in the Bible. When god arranges Hell to flatter Himself, He commits egotism, a sin that is common among human beings (Cheney, 2016). The weakness is depicted in Limbo and on the Gate of Hell where, for instance, God sends those who do not worship Him to Hell. This implies that failure to worship Him is a sin.

God is also depicted as lacking justice in His actions thus removing the godly image. The injustice is portrayed by the manner in which the sodomites and opportunists are treated. The opportunists are subjected to banner chasing in their lives after death followed by being stung by insects and maggots. They are known to having done neither good nor bad during their lifetimes and, therefore, justice could have demanded that they be granted a neutral punishment having lived a neutral life. The sodomites are also punished unfairly by God when Brunetto Lattini is condemned to hell despite being a good leader (Babor, T. F., McGovern, T., & Robaina, K. (2017). While he commited sodomy, God chooses to ignore all the other good deeds that Brunetto did.

Finally, God is also portrayed as being hypocritical in His actions, a sin that further diminishes His godliness and makes Him more human. A case in point is when God condemns the sin of egotism and goes ahead to commit it repeatedly. Proverbs 29:23 states that “arrogance will bring your downfall, but if you are humble, you will be respected.” When Slattery condemns Dante’s human state as being weak, doubtful, and limited, he is proving God’s hypocrisy because He is also human (Verdicchio, 2015). The actions of God in Hell as portrayed by Dante are inconsistent with the Biblical literature. Both Dante and God are prone to making mistakes, something common among human beings thus making God more human.

To wrap it up, Dante portrays God is more human since He commits the same sins that humans commit: egotism, hypocrisy, and injustice. Hell is justified as being a destination for victims of the mistakes committed by God. The Hell is presented as being a totally different place as compared to what is written about it in the Bible. As a result, reading through the text gives an image of God who is prone to the very mistakes common to humans thus ripping Him off His lofty status of divine and, instead, making Him a mere human. Whether or not Dante did it intentionally is subject to debate but one thing is clear in the poem: the misconstrued notion of God is revealed to future generations.

 

References

Babor, T. F., McGovern, T., & Robaina, K. (2017). Dante’s inferno: Seven deadly sins in scientific publishing and how to avoid them. Addiction Science: A Guide for the Perplexed, 267.

Cheney, L. D. G. (2016). Illustrations for Dante’s Inferno: A Comparative Study of Sandro Botticelli, Giovanni Stradano, and Federico Zuccaro. Cultural and Religious Studies4(8), 487.

Verdicchio, M. (2015). Irony and Desire in Dante’s” Inferno” 27. Italica, 285-297.

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