Background case study
You need to describe a communication event involving someone aged 65+ years. This can be a personal memory of a story told to you (personal experience), a story from an interview (with signed consent) or from
the textbook for this paper (or other approved sources). In your description include the who, what where, and how of this communications event. If this is your own memory of the event or story, outline what you understood or thought at the time and the impact this event had on you. This background case study is not marked.
Section 1 – Theory/theorist
Discuss the event in terms of two theory/theorists. In this section you will need to support your discussion with relevant citations, referencing academic sources. Word Count: 200 words.
Section 2 – Cognitive and environmental domains
Discuss the event in terms o Social and Cultural Influences. For example, the influence of close social relationships and larger cultural influences at this age on the outcome event. In this section you will need to support
your discussion with relevant theory and citations, referencing academic sources. Outline how these two domains interact. Word Count: 200 words.
Section 3 – Communication strategies
Imagining yourself as a healthcare professional. Explain how you would apply your learning related to this event in communicating with someone of this same age. Word Count: 100 words
Section 4 – Ethical principles
Outline the relevant ethical principles when working with someone of this age group. You are expected to document how you have maintained privacy in your case study. If you have interviewed someone, you
are required have a signed consent form uploaded with your assignment. Word Count: 100 words
Section 5 – Communication across the lifespan
Considering the theoretical understandings from this paper, summarise how you would adapt interpersonal communications to individuals of the three age groups you have written about in Part A, Part B, and Part
C (0-12, 13-64 and 65+ years). Word count: 200 words
(Total word count = XXX)
Section 6 – References
Presentation From the simple beginning of film visual impacts have been utilized by various picture takers and movie producers to improve, to acknowledge and make new importance. The beginning of film took awesome favorable position of 'visual enchantment' to make fantasies and cunning which have awed endless gatherings of people. Over a century back when photography was developing as an artistic expression some deceitful business picture takers would catch representation shots utilizing a customary introduction yet then when the subject was expelled from the studio a colleague would be situated inside a similar setting, a fast presentation would be taken in order to leave a swoon picture follow on the film. The clueless client would then be given a positive duplicate of their picture with what gave off an impression of being a spooky figure in shot. A more inconspicuous variety included the client being put with various props around him or her, the props would be expelled for the second introduction of the apparition character, so as they wouldn't show up too purposely twofold uncovered. The apparition character would more often than not be wearing dark apparel as film does not 'see' dark because of the synthetic procedure in the emulsion of film which recognizes light just, along these lines just the phantom would show up in the second picture. What's more, thus started the business of enhancements. This phantom trap was the beginning stage for what is presently known as the matte procedure where unrequired objects are expelled from the presentation by concealing them so they don't enroll on the film. One of the main employments of this procedure in a moving picture grouping was seen in Alexander Korda's Things To Come (1936) in which the upper levels of an advanced underground city have been twofold uncovered above film of live performers, matte veils averted one picture appearing on the other picture. This film gives one of the soonest models of enhancements being embraced to emphatically enhance the style of a film. Obviously since film's initial investigations with visual impacts the business has today formed into an extremely modern, carefully determined and in fact ultra-progressed visual medium. PCs have taken embellishments to a completely new level and as PCs proceed to refresh and enhance their spec so too will the film business create around these advances; just PCs and computerized innovation have empowered movies to be delivered which generally would not have been. Anyway notwithstanding the regularly significant visual accomplishment of embellishments in specific cases a few people contend that film is currently putting an over dependence on enhancements, they contend that visual impacts in a few movies are counter out of this world crosswise over as inadequate and a few times superfluous. Some likewise question the execution of the on-screen characters if all they are doing in a film is running before a green screen yelling at an envisioned 'outsider' gripping an envisioned prop. Others raise concerns with respect to the movies quality and the procedures of assembling a film where quite a bit of it is CGI established. So is it extremely the case that movies being delivered now would be better gotten by gatherings of people in the event that they didn't make such a great amount of utilization of visual impacts? Or on the other hand is it that a few studios and chiefs essentially can't modify successfully to cutting edge film making? Also, who is at fault for this? Man or machine? As visual impacts craftsman Piers Bizony brings up: One of the best misguided judgments about current motion pictures is that visual impacts are produced by PCs. Nothing could be further from reality. Human creativity is the most vital fixing and it generally will be. PCs offer stunning new conceivable outcomes, yet the fundamental difficulties of film dreams are indistinguishable today from they were about a century prior when the business was youthful . Section 1: The Profound Benefits of Using Visual Effects in Film Advanced impacts have fundamentally affected on standard movies, for sure computerized innovation is presently synonymous with outstanding visual impacts. Michael Bailey's science fiction movie Armageddon (1999) gives a decent case of an executive drawing in with computerized visual impacts which accomplishes a great and tremendously fruitful finished result. The fiasco film delineates the endeavors to avert Earth being demolished by a gigantic shooting star on an impact course with it. Groups of 'saints' are sent into space trying to explode the shooting star and spare the world. The film is soaked with computerized impacts some of which are the aftereffect of an exceptionally complex process. These PC created successions incorporate the whole circle scenes, the shooting star shots and the film's peak. The developmental procedure by which the visual impacts item is proficient can be a spectacular procedure in itself; take for instance the space rock in Armageddon which started life as a little outline on a napkin, the picture was then refined and digitized, at that point shading was added to it in Photoshop. After this a physical model of the space rock was built out of froth. Various shots were then taken and bolstered again into a PC with the goal that different impacts could be included, for example, gasses and rocks. A second and bigger model was then fabricated and utilizing a mind boggling innovative process wired the model with the goal that a PC could read each and every three-dimensional detail of it. The last item we find in the film is a picture which is the aftereffect of various advanced symbolism layers with a considerable lot of the film's scenes involving among fifty and a hundred layers. It is a bewildering accomplishment of current visual fraud. On the off chance that the film had been made quite a long while before hand it would have needed to utilize the more traditional optical printing cinematographic process. Anyway this would have left green lines obvious regarding the matters and deteriorated the general tasteful characteristics of the film, today PCs can evacuate these lines subsequently rendering the composite procedure undetectable to the watcher. Contemporary present day visual impacts cause a film culture in view of a generation procedure that in undeniable reality is less 'physical'. As scholastics and creators Peter Lehman and William Luhr watch: As a motion picture like Armageddon clarifies, quite a bit of what we currently find in Hollywood movies never existed before the camera and this has had a significant impact upon how we consider films. The nature of the visual impacts fundamentally impacts on the acceptability of the film for the watcher and most Hollywood movies endeavor to conceal any indications of the film making strategies utilized with the point of giving the onlooker a 'genuine' ordeal. Some mark this style of Hollywood film making a 'the undetectable style' and computerized visual impacts in numerous occasions presently makes this film making approach much more feasible, and more simpler to create as expenses are cut. Movies like Cecil B. De Mille's The Ten Commandments (1956) used to be an uncommon occasion in Hollywood in light of the costs associated with making the unique visual impacts, yet now on account of present day visual impacts monetary boundaries have been expelled and we currently observe Hollywood expanding their yield of all the more outwardly brave movies. Michael Bailey's follow-up to Armageddon was the colossally fruitful blockbuster Pearl Harbor (2002) which again rehashed the achievement of his past film as respects the utilization of visual impacts and proceeded to create overall film industry offers of just shy of £300,000,000. At the point when Ridley Scott's authentic activity dramatization Gladiator (2000) was discharged there was wide media inclusion concentrating on a large number of the visual impacts the film had utilized . In the film a large number of the scenes happen in the Roman open air theater and we are dealt with to a lot of shots of a whole amphitheater where crowds of onlookers involve it watching the horrifying occasion occurring beneath. Anyway the display was in undeniable reality built from numerous advanced layers and is another case of visual impacts making a significant commitment to the film business. It is just through advanced innovation that we can appreciate with such visual smoothness the epic structure of the amphitheater, the fighters taking part in their savage fight and the scoffing observers across the board shot. James Cameron is a Canadian chief with various titles to his name and is outstanding for his utilization of front line visual impacts innovation. His first blockbuster invasion into the visual impacts field was with his momentous science fiction The Terminator (1984) in which we witness a chief pushing the limits of embellishments abilities. The film typifies a pattern of the time in which Hollywood was exploring different avenues regarding new methods for visual impacts through the generation of movies which intertwined the class of sci-fi and repulsiveness including Alien (1979), Blade Runner (1982), Robocop (1987) and Predator (1987), a type of movies which creator Mark Jancovich portrays as movies which: Contain solid female leads; an enthusiasm for the family; worries about logical specialized sanity and the military; slaughtering machines which need cognizant inspiration; and types of body/loathsomeness . Inside Cameron's Terminator movie we can gather an overwhelming feeling of directorial innovativeness which, for the majority of the movie's amazing and fruitful visual impacts, is still in some way or another obliged not by the psyche of the chief but rather by the innovation accessible to him. The film was low spending costing around £4m to make yet because of its enormous fame created £30m in film industry deals in America alone. The Terminator reared an establishment and to date four movies have been made albeit just the initial two were under Cameron's course. In Terminator 2: Judgment Day (1991) Cameron collaborates with George Lucas' Industrial Light and Magic visual impacts house and three other embellishments houses. Cameron expands on his rendered water appendage he made for The Abyss (1989); he was energized by a portion of the ideas utilized for The Abyss and in Terminator 2 made a Terminator built of fluid metal – the T– 1000. On screen we witness T-1000, a polym>GET ANSWER