The purpose of this project is to provide you with an opportunity to become more familiar with a particular disability/disorder. It also encourages you to access resources that you will need in the future whenever you have a child with a particular disability/disorder that you will need to research. It would be very difficult for you to learn about every possible disorder, so whenever you have a child move into your classroom with a particular one, you will want to conduct research to help you be a more effective teacher.
I am asking you to go beyond what has been learned in class and via our textbook to expand your knowledge w/up-to-date information on a selected disability. Your purpose is to explain, therefore, you will be writing an informative or expository paper and will be concerned with presenting facts accurately, and completely. You will use the American Psychological Association (APA) style (latest edition) to write your paper.
Steps of the Research Assignment:
I. Choose a topic. What disability strongly interests you? What do you know already about the topic? What would you like to know?
II. Focus your topic. Use a strategy such as clustering, listing, free writing, or brainstorming with a colleague to help you think about your topic’s many possibilities. Will you be able to find any sources on your topic? Is there a variety of resources, not just one kind? Is the topic manageable? Does the topic suit the assignment in length, time, and subject?
III. List some questions you will need to answer your focus idea. Journalists’ questions such as who, what, when, where, why, and how will help you get started. Example: Thesis question – What are the characteristics and educational implications of Cystic Fibrosis in school age children?
See rubric on following page
Use this rubric to guide your work in this assignment.
ê Exemplary Acceptable Unacceptable
Introduction The introduction is engaging, states the main topic, and previews the structure of the paper.
(Maximum of 5 points)
The introduction states the main topic but does not adequately preview the structure of the paper.
(Maximum of 3 points)
There is no clear introduction or main topic and the structure of the paper is missing. (Maximum of 1 point)
Content Thesis clearly and concisely states the paper’s purpose in a single sentence, which is engaging, and thought provoking. Each paragraph has thoughtful supporting detail sentences that develop the main ideal.
(Maximum of 25 points) Thesis clearly states the paper’s purpose in a single sentence. Each paragraph has sufficient supporting detail sentences that develop the main idea.
(Maximum of 20 points) Thesis is Incomplete and/or unfocused. Each paragraph fails to develop the main idea and/or lacks supporting detail sentences. (Maximum of 15 points)
Organization The ideas are arranged logically to support the topic. They flow smoothly from one to another and are clearly linked to each other. The reader can follow the line of reasoning.
(Maximum of 10 points) The ideas are arranged logically to support the topic. They are usually clearly linked to each other. For the most part, the reader can follow the line of reasoning. (Maximum of 8 points) The writing is not always logically organized. Frequently, ideas fail to make sense together. The reader cannot identify, or has difficulty identifying a line of reasoning and loses interest.
(Maximum of 5 points)
Conclusion Strong review of key ccomponents. Strong integration with thesis statement. Insightful discussion of impact of the researched disability in regards to education. (Maximum of 10 points) Review of key components. Some integration with thesis statement. Discusses impact of disability in regards to education. (Maximum of 8 points) Does summarize evidence with respect to thesis statement. Does not discuss the impact of researched disability to education. (Maximum of 5 points)
Sentence Structure/ and Tone Sentences are well-phrased and varied in length and structure. They flow smoothly from one to another. The tone is consistently professional and appropriate for an academic research paper.
Word choice is consistently precise and accurate.
The writing is free of grammatical errors, spelling and punctuation.
(Maximum of 50 points) Sentences are well-phrased and there is some variety in length and structure. The flow from sentence to sentence is generally smooth. The tone is generally professional. For the most part it is appropriate for an academic research paper.
Word choice is generally good. The writer often goes beyond the generic word to find one more precise and effective. There are occasional errors (3 or 4), but they don’t represent a major distraction or obscure meaning.
(Maximum of 38 points) Some sentences are awkwardly constructed or contain errors frequently enough to be a major distraction to the reader Word choice is merely adequate and the range of words is limited. Some words are used inappropriately, and may be confusing to the reader. The writing has many errors, and the reader is distracted by them..
(Maximun of 25 points)
Length Paper is the number of pages, or only 2-3 more, specified in the assignment.
(Maximum of 10 points) Paper has fewer pages than specified in the assignment or has gone 5 or more pages over.
(Maximum of 5 points)
Citation Compelling evidence from professionally legitimate sources is given to support claims. All cited works are done in the correct format with no errors.
(Maximum of 15 points) Professional legitimate sources that support claims are generally present and attribution is, for the most part, clear and fairly represented.
Some cited works are done in the correct format, but inconsistencies are evident.
(Maximum of 10 points) Although attributions are occasionally given, many statements seem unsubstantiated. The reader is confused about the source of information and ideas.
Few cited works are done in the correct format.
(Maximum of 5 points)
Quality of References References are all peer-reviewed professional journals or other approved sources (e.g., government documents, agency manuals). The reader is confident that the information and ideas can be trusted.
(Maximum of 15 points) Although most of the references are peer-reviewed journals; professionally legitimate, a few are questionable (e.g., trade books, internet sources, popular magazines). The reader is uncertain of the reliability of some of the sources.
(Maximim of 10 points) Most of the references are from sources that are not peer-reviewed and have uncertain reliability. The reader doubts the accuracy of much of the material presented.
(Maximum of 5 points)
APA Style APA format is used accurately and consistently in the paper and on the “references” page.
(Maximum of 10 points) APA format is used with minor (2-5) errors.
(Maximum of 8 points) There are frequent errors in APA format.
(Maximum of 5 points)
You may choose any topic that you would like to know more about. However, if you choose a topic from the textbook, make sure that you provide a lot of different information from that included by the author. If you happen to choose the same topic as one of your colleagues, the information/format should be significantly different.
Possible topics (though you are not limited to these) include:
• Cri-du-Chat (also known as 5p Minus)
• Angleman Syndrome
• Spina Bifida or other neural tube defects
• Tourette’s Syndrome
• Turner’s Syndrome
• Prader Willi Syndrome
• Fetal Alcohol Syndrome and Fetal Alcohol Effect
• Failure to Thrive (FTT)
• Mendelian traits
Look in the appendix of your text and you will see many more.
You will want to use the ASU library in order to access peer-reviewed journals. I have a help sheet online that shows you how to do this. You may also use information on Web pages (on a limited basis); because many times the particular syndrome/disability will have its own organization and/or Web site. You MUST, however, have some peer-reviewed journals included. If you find that there are not any or you are unable to access them, then you need to choose another topic.
- Your paper should be written in APA 6th (or latest edition) Style. This means your paper must be double spaced, use Times New Roman 12 point font and have 1-inch margins. The following Web site will help you if you are unfamiliar with the format:
You will lose points for not following stated requirements.
- You must have a minimum of five citations from referred journals (or books written on the subject).
a. If you use the ASU online journal as outlined for you, these will be referred journals.
b. Journals should include at least three references from the year 2007 or after.
- You may use Web sites, but make sure that you cite correctly according to APA style.
- Paper should be a minimum of seven pages not including bibliography/reference page(s).
- Include an introduction and conclusion paragraph for your paper. For maxium points, adhere to rubric.
- You must have a reference page. Per APA style, make sure any reference that is listed on the reference page is cited within the paper and vice-versa.
- Whatever statements are within your research paper should have a citation from where you got your information. See APA on how to do this. Do NOT pull all of your information from one major source. Have several different sources that are equally represented.
- Assignment will be submitted via Safe Assign. Remember, you should not have more than a sentence, or some say more than five consecutive words, that are pulled from someone else’s work without putting in quotes (See APA guidelines). The best way to avoid this is to read the information, then put it down and write what you want to say from it.
Presentation This paper will be an audit of the writing on Virtual Reality's delineations in media and how its advancing to construct its anticipated vision for the end client. I will utilize a scope of scholarly artistic examinations and essential sources to give direct data that is nearest to my territory of study. Since Virtual Reality is a moderately new region of research as the innovation has just been available for the last half decade and already where the most research had been directed was before the 2000's, the innovation was not viable enough to make the ideal experience that VR was planned for. My audit will be an assessment of its present state and anticipated result. Body To build up what VR is we first take a gander at its inceptions, when giving a clarification of augmented reality, you would begin with clarifying that augmented experience is made by PCs joining pictures and sound to make a three-dimensional picture with then make a feeling of quality in another condition that doesn't exist in reality. In this manner, making a sentiment of physical nearness inside a PC produced condition. So now by enabling the client to have connections with the space inside the produced symbolism, VR as be portrayed as "a sensible and vivid reproduction of a three-dimensional condition, made utilizing intuitive programming and equipment, and experienced or constrained by development of the body" or ordinarily as a "vivid, intelligent encounter created by a PC". Wiki Virtual reality (2016) In this way, by understanding what VR's planned use is, we can rapidly observe VR innovation will rapidly turn into a staple piece of our everyday lives due to its scope of employments. from scholarly look into, structuring PC building, business, and excitement. Be that as it may, independent of those utilizations, VR would now enable us to increase another arrangement of information assembled that could help create, preparing, cooperations and specialized strategies. This writing survey will clarify the potential meanings of VR, for the most part covering VR in media. To completely comprehend the reason for VR we initially need to clarify the idea of "nearness", which alludes to the sentiment of being in a domain that is absent actually. The capacity of augmented reality along these lines lays in its mechanical abilities. A gadget, for example, this is profitable to media makers anyway for anybody outside of this region of research, equipment alone doesn't give any knowledge into the proposed impact of VR. at the point when its expected use is for the end client. It neglects to give an utilitarian introduction from which to embody to media shoppers and neglects to give a tone from which to make media items, "Neglecting to give a way to customers to comprehend the impacts of VR other than their encounters with other media"â Â Â (S. Johnathan, 1993) in 'Characterizing Virtual Reality'. Johnathan then further clarifies the deficiencies of the characterized are and expresses that these insufficiencies surrender genuinely developing a reasonable audit for computer generated reality in gaming as the term itself experiences insufficiencies that show in two different ways. Johnathan (in the same place.) right off the bat, an innovatively based definition clarifies that the most conspicuous perspective in perceiving what a "VR framework" is, is through the equipment then the experience of quality or the need off. furthermore Any framework discretionarily named as a VR System, depending exclusively on in the event that it incorporates an insignificant accumulation of explicit capacities that make the earth for VR. Along these lines, there is no unmistakable estimation arrangement of examination for the essentials VR. Equipment alone doesn't appear to be satisfactory for a survey that means to dive further into the capability of VR when the base prerequisites for building up a suggestion has not been met. With this close by we know as of now we need to see a VR domain as an emotional space that is produced in different ways and procedures for various purposes and employments. We could recommend that the best answer for these issues is leave the term totally for an all the more hypothetically solid definition. The paper by J. Beniger 'The control upset' recommends a wide clarification of equipment innovation and uses in media. Beniger characterizes innovation as "any deliberate augmentation of a characteristic procedure, that is, handling of issue, vitality, and data that portrays every living framework," Beniger (1986, p. 9) and McLuhan in 'The augmentations of Man' who characterizes a medium as any "An expansion of humanity." (1964, p. 21), Another zone of VR that will be audited for its delineations and its advancing state is the way we are as of now interlacing enlarged reality with reality in our everyday lives and how we are starting to cover substances. these limits are a critical inquiry for some individuals, particularly craftsmen. Sally Norman educator of Performance Technologies suggests that the mode of craftsmanship embodies our need to speak to regions of our world to differentiate our ordinary presence by making representative situations. This thought likewise investigates the connections that we blend in substances whether it be by means of equipment and innovation or half and half regions, for example, establishments made by contemporary craftsmen who make narrating situations. (Sally,2003) Art practices are an imaginative and specialized procedure, the structures with the training included must be prepared to adjust and resound with the consistently changing social conditions. The specialists included should all things considered push the cutoff points of their minds for us to have the option to push our capacity to see and decipher filling in as our interpreters for the new substances that are in our future. And yet to make a genuinely persuading reality the must be particular to our present reality. Sally (ibid.)â Through establishments, open air workmanship site based pieces and exhibitions fusing picture and sound, sally predicts that these while all become a craftsmanship history class after VR has moved toward becoming builds up. "Workmanship vouches for our need to speak to zones of presence set apart from typical substances" Sally (in the same place.) The portrayals of VR in Norman's, her conceptualizations expand the capability of imaginative media outside of its imagined use. To differentiation and ground these hypotheses into training and apply them to the present territory of VR as a specialized instrument through an intellectual learning condition with the goal that it very well may be drawn closer basically and deliberately as considered and led by Clare Regan, she absolutely analyzes the impacts and symptoms of delayed remain in a VR domain. she finds that In a VR study led by Clare Reagan, she set out to report the measure of times subjects experienced reactions while inundated in VR, she put 150 individuals in VR and they were altogether required to give a rating from 1 to 6 earlier and straight after submersion, at that point following 5 moment interims, during a 20-minute drenching period subjects would be required to finish a movement affliction survey. 61% of the subjects said that they encountered some sort of awkwardness, for example, movement ailment while inundated in that 20-minute time frame. The subjects had side effects going from migraines, sickness and eye fatigue and 5% of the subjects pulled back from the investigation from the seriousness of the manifestations. These reactions could be because of a few things, one being that drenching in VR clashes with the bodies harmony clashing with the bodies detects. What's more, mechanical hindrances, for example, dormancy and the screen goals of the presentations could be in charge of a portion of the side effects experienced. Clear finding in VR studies are elusive as so minimal down to earth research has been done on it as its still early expert innovation that is as yet not broadly open to the larger part. Bricken who additionally archived the examination expresses that "Learning manages new information sources originating from condition." Bricken (1991) So what we need is to dissect this idea by means of memory forms in VR. Since the earth appears to assume a noteworthy job in procuring and holding data in VR, the trial intends to see the subjects capacity to review data when the VR condition changes, the outcomes from this test neither nor did they locate an impact happening to memory forms and accordingly augmented reality could be a potential methods for instructing. (Bricken 1991) stresses that "VR offers educators and understudy's one of a kind encounters that are steady with fruitful instructional procedures: hands-on learning, bunch tasks and discourses, field excursions, reproductions, and idea perception." (p.178). Wicken, another scientist in this field contends that an errand gathering in computer generated reality would deliver a long haul decline in memory forms notwithstanding the changing client experience levels inside the earth. This is on the grounds that computer generated experience diminishes the intellectual exertion expected to rete a valuable or long haul joins with the data learned. In outline, the more natural interfaces require less client input and less mental upgrade from the mind in this manner decreasing mental action and debasement o learning. What's more, to pursue, he at that point contends that perception of dynamic ideas isn't the minds method for learning. "With Virtual Reality, this portrayal may turn into the truth for the student, who overlooks subjective standards and who is a potential casualty of visual bends" (Tversky, 1993)To finish up, we find that the principle symptom of learning n a VR situation prompts lower memory execution levels while performing errands however the impact leaves once data is made to be reviewed. We presently find that VR as a learning device is utilitarian in its present structure be it in the beginning times. Despite the fact that the media delineation of flawlessly existing inside a VR situation has not been accomplished at this point, this examination demonstrates that it tends to be a valuable asset to work around as>GET ANSWER