PhoneGap allows developers to work with essentially the same tools (HTML, CSS, and JavaScript) used for creating and maintaining websites. When Adobe supported the PhoneGap framework, an installation file would be downloaded which made the setup process simple. However, Adobe announced discontinuance of PhoneGap as of October 1, 2020 (see PhoneGap is now a free and open source, but unsupported product. This makes our usage and preview of PhoneGap this week somewhat limited. I want to again start with the user interface for building (simulate building) a PhoneGap application (see pp. 330-331). The requirements for this Derby app is to provide two screens; one that lists all of the teams/leagues and one that lists all the players. When a league/team is selected, the application shows the roster (screen) for the team. When a player is selected, it shows which team (screen) the player belongs to and his/her number.

1. Download and install Figma (can use comparable SW of your choice) on your computer. This is same as used in previous simulation assignments.
2. Model each screen using Figma – from the Figma widgets/icons library, select figures (circles, rectangles, ovals, call-outs, etc) to represent the UI elements needed for your two screens,
3. Place these figures onto a two design canvas that reflect the two screens that you are modelling.

Work 1: Make one screen shot here that shows you have install the Figma modelling/wireframing tool (or a comparable tool of your choice) and did some modelling
* You are ready to start simulating your app (two screens/interfaces that match Figure 11:29 and Figire 11:30 above). First, state what platform (iOS, Android, Windows, etc.) you are simulating.
1. Select two mobile app templates appropriate for the platform that you are simulating – one for each prototype screen.
2. From the Figma widgets/icons library convert figures from your model; carefully size and position these as UI elements (icons, Button, View, Tablelayout, etc.) that follow the (Figure 11:29, p.334) – list of Derby teams (first prototype screen)
3. From the Figma widgets/icons library convert figures from your model and carefully size and position as UI elements (icons, Button, View, Tablelayout, etc.) that follows the (Figure 11:30, p.335) – a Derby roster search (second prototype screen)
4. Place each of your prototype screens onto a mobile app template that you selected above. (I suggest here that you identify/label EACH UI element used on each prototype screen).

Work 2: Make a second screen shot here that shows two screens with placement of UI content provided by HTML, CSS, and JavaScript (this is your simulated mobile app)

Your app is using HTML, CSS, and JavaScript coding, but must conform to native features for whatever platform you are simulating.
Work 3: Write an explanation for each UI element that you used – that provides functionality for your mobile app; mostly ( HTML, CSS, and/or JavaScript) (No coding; just explanations required).
* Remember with PhoneGap each screen is an html page/screen (a UI element); UI elements are generated and embedd within each screen using HTML, JavaScripts,and CSS to achieve the native platform look/feel. Also remember – ensure that the JavaScript function onDeviceReady is fired (p.324)
1. For your first prototype screen – list of Derby teams, explain Each UI element describing what/how it gives functionality to your simulated app. Hint: there must be a scroller, a query, and storage function like lawnchair in order for this to work.
2. For your second prototype screen – a Derby roster search, explain Each UI element describing what/how it gives functionality to your simulated app. Hint: need a textbox, a search button and onDeviceReady function.
3. Describe/explain 4 principles of mobile interface design that are employed in your simulated app (see chapter 4 and the article: “Principles of mobile interface design” left in this week’s Learning Materials section
4. Explain native features that are peculiar – must exist for the platform you are simulationg (example: BackStack and 4 fundamentals for Android; basic functions of iOS apps (see chapter 6 – Androd; chapter 7 – IOS).

Sample solution

Dante Alighieri played a critical role in the literature world through his poem Divine Comedy that was written in the 14th century. The poem contains Inferno, Purgatorio, and Paradiso. The Inferno is a description of the nine circles of torment that are found on the earth. It depicts the realms of the people that have gone against the spiritual values and who, instead, have chosen bestial appetite, violence, or fraud and malice. The nine circles of hell are limbo, lust, gluttony, greed and wrath. Others are heresy, violence, fraud, and treachery. The purpose of this paper is to examine the Dante’s Inferno in the perspective of its portrayal of God’s image and the justification of hell. 

In this epic poem, God is portrayed as a super being guilty of multiple weaknesses including being egotistic, unjust, and hypocritical. Dante, in this poem, depicts God as being more human than divine by challenging God’s omnipotence. Additionally, the manner in which Dante describes Hell is in full contradiction to the morals of God as written in the Bible. When god arranges Hell to flatter Himself, He commits egotism, a sin that is common among human beings (Cheney, 2016). The weakness is depicted in Limbo and on the Gate of Hell where, for instance, God sends those who do not worship Him to Hell. This implies that failure to worship Him is a sin.

God is also depicted as lacking justice in His actions thus removing the godly image. The injustice is portrayed by the manner in which the sodomites and opportunists are treated. The opportunists are subjected to banner chasing in their lives after death followed by being stung by insects and maggots. They are known to having done neither good nor bad during their lifetimes and, therefore, justice could have demanded that they be granted a neutral punishment having lived a neutral life. The sodomites are also punished unfairly by God when Brunetto Lattini is condemned to hell despite being a good leader (Babor, T. F., McGovern, T., & Robaina, K. (2017). While he commited sodomy, God chooses to ignore all the other good deeds that Brunetto did.

Finally, God is also portrayed as being hypocritical in His actions, a sin that further diminishes His godliness and makes Him more human. A case in point is when God condemns the sin of egotism and goes ahead to commit it repeatedly. Proverbs 29:23 states that “arrogance will bring your downfall, but if you are humble, you will be respected.” When Slattery condemns Dante’s human state as being weak, doubtful, and limited, he is proving God’s hypocrisy because He is also human (Verdicchio, 2015). The actions of God in Hell as portrayed by Dante are inconsistent with the Biblical literature. Both Dante and God are prone to making mistakes, something common among human beings thus making God more human.

To wrap it up, Dante portrays God is more human since He commits the same sins that humans commit: egotism, hypocrisy, and injustice. Hell is justified as being a destination for victims of the mistakes committed by God. The Hell is presented as being a totally different place as compared to what is written about it in the Bible. As a result, reading through the text gives an image of God who is prone to the very mistakes common to humans thus ripping Him off His lofty status of divine and, instead, making Him a mere human. Whether or not Dante did it intentionally is subject to debate but one thing is clear in the poem: the misconstrued notion of God is revealed to future generations.



Babor, T. F., McGovern, T., & Robaina, K. (2017). Dante’s inferno: Seven deadly sins in scientific publishing and how to avoid them. Addiction Science: A Guide for the Perplexed, 267.

Cheney, L. D. G. (2016). Illustrations for Dante’s Inferno: A Comparative Study of Sandro Botticelli, Giovanni Stradano, and Federico Zuccaro. Cultural and Religious Studies4(8), 487.

Verdicchio, M. (2015). Irony and Desire in Dante’s” Inferno” 27. Italica, 285-297.