Q9 “”Based on the information given, indicate whether the following industry is best char-acterized by the model of perfect competition, monopoly, monopolistic competition, or oligopoly. (LO5)
a. Industry A has a four-firm concentration ratio of 0.005 percent and a Herfindahl-Hirschman index of 75. A representative firm has a Lerner index of 0.45 and a Rothschild index of 0.34.
b. Industry B has a four-firm concentration ratio of 0.0001 percent and Herfindahl-Hirschman index of 55. A representative firm has a Lerner index of 0.0034 and Rothschild index of 0.00023″
“c. Industry C has a four-firm concentration ratio of 100 percent and Herfindahl-Hirschman index of 10,000. A representative firm has a Lerner index of 0.4 and Rothschild index of 1.0.
d. Industry D has a four-firm concentration ratio of 100 percent and the Herfindahl-Hirschman index of 5,573. A representative firm has a Lerner index equal to 0.43 and Rothschild index of 0.76.”
Savagery and the Brain Savagery and the mind have an organic reason for brutality in the cerebrum. Late examination has connected 'nerve injury and psychological maladjustment's to fierce conduct (1). "Mental impact" of cerebrum harm and ailment prompts loss of association among psyche and reality, prompting wrongdoing and viciousness (1). Accordingly, those with irregularities and compound lopsided characteristics in the cerebrum may surrender their unrestrained choice (2). Thusly, legitimate issues emerge in light of the fact that vicious hoodlums with psychological maladjustment or cerebrum harm are not really accused for the organic properties of their disease (2). Viciousness of everything structures can influence kids' psyche. An investigation was led to explain the connection between the mind and the savagery of others. Clinicians watched the mind picture information of numerous individuals acting fiercely. Exploration centers around explicit cerebrum territories. One is the orbital frontal cortex and amygdala. Subsequently, as a rule, typical action was not found in eyelids and front. Also, typical exercises. These two territories won't be counterbalanced, it might clarify that a few people are energized (Lorraine) Savagery and the cerebrum have an organic reason for brutality in the mind. Ongoing exploration has connected 'nerve injury and psychological sickness' to savage conduct (1). "Mental impact" of cerebrum harm and sickness prompts loss of association among brain and reality, prompting wrongdoing and viciousness (1). Subsequently, those with anomalies and compound irregular characteristics in the mind may surrender their choice (2). - Reactivity of the metal plan: Purpose: Place five metals in the response grouping. * Iron * Copper * Magnesium * Lead * Zinc Scientific data: The replacement response is a response wherein a more receptive component responds with a compound and a component with low reactivity is presented. For instance. Magnesium responds with iron sulfate to expel iron and structure magnesium sulfate. See video, minds and brutality: Your musings are mystery. In your theory, talk about mind harm that might be associated with crime, cerebrum auxiliary variations from the norm, and mind compound issues. If it's not too much trouble uphold your conversation on a few scholastic papers examining the function of cerebral brokenness and neuropsychological incapacity in criminal conduct at the Ashford University Library. Are criminal acts just because of cerebrum brokenness, or are different factors, for example, legacy assume a job? In 2005, research by Bruce D. Bartholow et al. Of Missouri Columbia University, University of Michigan, Vrije University, and University of North Carolina, et al. Accepted that desensitization was reflected, and related occasion related computer games To uncover the cycle of the cerebrum. . The creators accept that introduction to savage computer games for quite a while may unfavorably influence the capacity and conduct of the mind. In 2007, concentrates by Iowa State University, University of Michigan, and Vrije University were found by Nicholas L. Carnagey et al., And members who had recently played rough computer games saw genuine brutality Heart rate and skin responses were low. Quicker by reflecting physiological desensitization in viciousness>GET ANSWER