Advances over the last few decades have brought innovative and creative technological tools to the forefront of learning. Teachers must be aware of the purposes and applications of these tools to prepare students for future professional and educational opportunities in the 21st century.
The purpose of this assignment is to select resources, media, and technology that aid in content learning, language development, and engagement in the elementary English language arts classroom.
Part I: Technology Description
In 250-500 words, select and then explain at least three technological or media tools that can be used to enhance student learning in your field experience classroom. One of these three tools must be useful for a student with a disability in your field experience classroom. The description should include:
Technology or media that is safe, grade-level appropriate, and easily accessed by teachers in a range of schools.
An explanation of how the tools selected allow for differentiation of instruction and/or assessment, including for the student with the disability.
Highlight specific ways that reading, writing, listening, speaking, and/or communication skills can be enhanced with the technology or media.
Part II: Technology Integration: Literacy Unit
In a 250-500 word graphic organizer, describe a week-long literacy unit you could teach in your field experience classroom using at least one of the technology tools described in Part I. Consider how you might integrate your lesson from Field Experience B: Using Technology and Media in the Classroom into this literacy unit.
In spite of the fact that the interest for electronic games will keep on quickly increment because of mechanical developments inside hand held gadgets, for example, advanced mobile phones and tablets that empower electronic games to be played for all intents and purposes anyplace; numerous instructive experts inside the scholastic network keep on grasping the idea that electronic games hold no scholarly worth and that playing electronic games is a finished exercise in futility. As indicated by look into directed by the American Psychological Association in 2013, playing electronic games gives numerous scholarly advantages which remember an expansion for critical thinking aptitudes, a decrease in uneasiness and an advancement of unwinding just as gives a chance to clients to improve their social abilities (APA.org). Superlatively, one of the most essential electronic game kinds that generously builds critical thinking aptitudes is the riddle electronic game type and inside ongoing decades has gotten all the more inventively complex because of the fast developments of electronic game innovation. Accordingly, one of the most intricate contemporary electronic riddle games that considerably builds critical thinking abilities is the electronic riddle game Bridge Constructor made by the electronic game engineer Clockstone Studo (Clockstone Studio). Inside this progressive complex electronic riddle game, the client is given the assignment of structuring and developing extensions over an assortment of profound valleys, channels, and streams using restricted money related and material assets (Clockstone Studio). Extension Constructor offers sixty-four levels that become progressively testing as the client propels through the game with a fundamental objective to make a scaffold that is basically solid using minimal measure of assets accessible.>GET ANSWER