Watch movies The Big Short and Inside Job, and write an essay about the potential role played by commercial banks and investment banks.
You should have the following components in your essay: 1) what banks were supposed to do; 2) what they actually did; 3) what the consequences are; 4) whether and how their business model changed after the financial crisis. The movies would be only starters, I recommend you to use other sources like google or newsletters to supplement your analysis.
3. Technology ceasing to be centre stage in teaching and learning and becoming part of a blended learning approach combining experiential, social interaction and technology. 4. Student devices in the classroom will continue to be a contentious issue. However, there is a need for simple and robust devices that can be used and when the lesson demands. Outside the classroom personal devices will have an increasingly important role to play in playlist and self-aware learning. 5. Assessment will move away from examinations, tests and certificates towards portfolios and peer validated competence playlists (the model that’s used by LinkedIn). Disruptors There are a number of disruptors that will strongly influence education and education technology over the next few years. Neuroscience Modern neuroscience is still very young but is having a significant impact on educational thinking, mainly because of the wow factor. While it is giving us new insights into the learning process, we have to be careful simply because many of its findings are still conjectural. It is also a two-edged sword as people with anti-technology agendas are using it to promote their arguments. Over the coming three to five years we will see new discoveries, the refining and/or rejection of theories, and the need to make sure that education technology engages with the field in a mutually beneficial way. The key findings that are significant from a technology point of view are as follows: 1. The optimum experiences through which the brain learns are more in tune with gaming than formal education. Repeated trial and error with constant failure, short tasks and rewards, multi-sensory input with an emphasis on visual 3d and a sense of ‘false danger’ all massively boost cognition and create a sense of immersion.>GET ANSWER